Simulate rigid-body physics
Drop objects, bake a simulation, and let it drive the render.
Try it in editor
Choose a step, then try it in the editor
VISUAL WALKTHROUGH01 / 04
25%
Select a step: the scene changes with your progress.
01
Try it in editorSTEP 1 / 4
Overview
Let a rigid-body solver drive an object instead of hand-keyframing it — good for dominoes, bouncing balls, and collision demos.
Other sections