ManimLabsLoading workspace…
Browse documentation

Simulate rigid-body physics

Drop objects, bake a simulation, and let it drive the render.

Try it in editor
Choose a step, then try it in the editor
VISUAL WALKTHROUGH01 / 04
25%

Select a step: the scene changes with your progress.

01
STEP 1 / 4

Overview

Try it in editor

Let a rigid-body solver drive an object instead of hand-keyframing it — good for dominoes, bouncing balls, and collision demos.